A simple liquid filter that can be use to simulate underwater environment or flash movements. Editable strength and speed.
Just little code
var lf:LiquidFilter=new LiquidFilter(targetMc);
lf.start();
For the optimized result.
Sample and documentation attached.
System Requirements:
Not Applicable
Version:
1
Last updated:
2011-05-05 03:37:36
Publisher:
Flash Components
Homepage:
http://www.flashcomponents.net/File name:
File size:
100KB
License:
Commercial
Price:
4