3D Graphics 102 (Texture and Lighting)

3D e-Learning for Individuals and Educators Learn advanced concepts in 3D Graphics Learn 3D at www.3dgraphics101.com

3D e-Learning for Individuals and Educators

Learn advanced concepts in 3D Graphics

Pre-requisites: 3D Anatomy 101, 3D Graphics 101

Description: Learn advanced concepts in 3D Graphics

Difficulty: Intermediate to Advanced

Duration: 13 Lessons (approx)

Assignments: 1 major modelling project

Exam: 1

Software: 3D Model Builder (Texture and Lighting)

Available for: Any Windows PC, "netbook" (XP) or Mac (OSX)

Delivery: On-line (or contact us for off-line content)

Learning Outcomes

* A triangle can have up to 3 color values

* 24 bit color is RGB and 32 bit color is RGBA format

* RGBA stands for "red, green, blue, alpha"

* 24 and 32 bit color can display 16.7 million possible colors

* Painting a triangle requires "texture mapping" and UV's

* 3D triangles have a "front face" and a "back face"

* 3D systems often cull "back facing" triangles

* "Normals" are an invisible yet important part of a 3D model

* A lighting/shading calculation is performed using "normals"

* Smooth shading requires 3 normals per triangle

* A triangle can have "alpha" values in the color to define transparency

* A triangle can have up to 3 "alpha" transparency values, one per point

* Transparency can also be defined within a "texture map" image

* Multiple "texture map" images can be applied to a set of triangles

* Reflection calculation is also performed using "normals"

Learn 3D at www.3dgraphics101.com

Download

System Requirements:

Mac OS X

Version:

4.12

Last updated:

2010-05-06 07:24:01

Publisher:

TheyerGFX Pty Ltd

Homepage:

http://www.theyergfx.com

File name:

3DModelBuilder_TextureAndLighting.dmg

File size:

17.07MB

License:

Shareware

Price:

24.00

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